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Not only is this ghastly wraith a significant damage dealer in his own right, he also debuffs enemies, saving you from casting Study Prey constantly.ĥ) Help with Attack Damage Converted to Health. Spirit gives you the Liche King, the game’s best pet by a country mile. Monster Lure is very handy but you don’t want to be casting it all the time. Spirit Ward/Bane provides a powerful tool to make fights against Undeads much easier.Ĥ) A traveling pet. There are several bosses as well (Undead Typhon, Dragon Liche, Charon, Toxeus) who are Undeads. They’re the most common monster type in the game, you can’t leech life from them and they’re generally quite painful. Spirit Deathchill aura not only provides great slowing, but Ravages of Time also mitigates both physical and piercing damage.ģ) Help with Undeads. But a surrounded archer is a toon in crisis. Archers are phenomenal at range, when they can pepper hapless foes before they get into melee range. Spirit mitigates that, not only by providing more base energy but by the game’s best energy-regen skill, Dark Covenant.Ģ) Damage mitigation. With no boost to the blue bar and several energy-hungry skills, Hunters can go through energy pots like addicts. So what does Hunting not get – and which Spirit can provide? The list is short but very, very sweet:ġ) Energy. Wood Lore provides a huge DA boost, Herbal Remedy gives lashings of critical Poison resistance and the Monster Lure offers a tremendous albeit static pet which holds aggro against anything. But its defensive characteristics are also well catered for. With a piercing weapon, Art of the Hunt, Study Prey and Call of the Hunt, it is covered offensively – no further damage boosts are needed. Hunting is arguably the game’s most self-sufficient primary mastery. As our Bown Charmer alternates between a spear and bow, and never uses a staff or Ternion, it is obvious that Hunting is the primary, with Spirit as secondary. A Thane who uses a staff has Storm as primary, a Thane who dual wields has Warfare as primary. I like to differentiate masteries as Primary and Secondary, depending on what they add to the build. Now that we have the premise of a bow/spear hybrid established, it’s time to discover what each mastery adds to the class. Any toon this simple-looking is bound to play equally simply. And…Īnd here is Ilse, one of my visually neatest and most understated toons. It is also a spear melee toon when conditions dictate.

The name is an awful pun but it reflects two central characteristics of the build:ġ) It uses a bow mostly, although not exclusively. With Monster Lure as a distraction, it could even be viable for Poinas’ Ternion and …of Harrowing build. So what defines the Bone Charmer? There are many ways to play this build. Every build has a premise in my view, a raison d’etre, a niche, a purpose, a set of characteristics which define it.
